Vehicle Artist

By January 20, 2020Jobs

We’re Criterion, and we love making games!

Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout and Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Starfighter Assault on Battlefront ll and now Battlefield V: Firestorm. Criterion have always pushed the boundaries, delivering through technical excellence, outstanding game feel and AAA audiovisual quality.

We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration with regular “off-the-grid” time.

 Criterion don’t put people in boxes. Folks here have freedom to navigate their careers the way their hearts take them – we’re not big on labels. Our features are built by teams who choose to work together, encouraging cross-discipline teams to solve the toughest problems. 

The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or video games, we love them all. Learning from the widest range of experiences makes our own games better. 

Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it.

The Challenge Ahead:
We are looking for an experienced Vehicle Artist to join our Vehicle Art Team. We need your creative and technical skills to successfully deliver amazing looking vehicles. This will be a collaboration across a distributed production environment, working with internal/external teams and outsourcers.

You will help the Vehicle Team to define visual benchmarks, set the bar for damage and weathering and be a creative influence on livery design, vehicle customisation and game features. We are not just looking for a traditional vehicle modeler but for someone to own the whole process.

What a Vehicle Artist does at Criterion:

  • Work closely with the Art Director and the Vehicle Lead to ensure the visual target is met or exceeded
  • Work with the Vehicle Team to improve art quality and workflows
  • Work with Concept Artists to develop original custom designs
  • Actively participate in the definition of outsource content, design and review
  • Work with outsource partners to define requirements and deliver quality vehicles
  • Work with the Lead Vehicle Artist to define art quality, methods and delivery and review final quality of outsource vendor

A Vehicle Artist needs:

  • A thorough understanding of the technical aspects of the vehicle production
  • A great eye for detail
  • Extensive vehicle art experience on current-gen consoles and PC
  • Ability to learn quickly and comprehend custom in-house tools
  • Experience modelling with Maya or any other major 3D package
  • Excellent knowledge of Photoshop for texture creation
  • Good level of expertise in Substance Painter
  • Understanding of PBR workflows
  • Experience integrating vehicle art into a game editor


  • Passion for cars
  • Ability to create realistic shaders
  • Vehicle design skills
  • Previous experience working with outsource teams

What’s in it for you? Glad you asked!
Naturally, we offer great benefits packages, but more importantly, because we love working with outstanding creators, we maintain a culture that appreciates creative freedom and autonomy.

  • Great compensation package, annual bonus scheme and stock plans.
  • Benefits including private medical insurance, dental care, pension scheme and life insurance.
  • Extras like employee discounts, Rail season ticket loan, free games.
  • 25 days holiday (including 3 days company shutdown days between Christmas & New Year)
  • Two annual staff parties (Summer and Christmas)
  • Casual dress code 

We thought you might also want to know:
We’re based in the lovely town of Guildford – 35 minutes from central London.
Our office has an onsite café and gym and is a short walk from the train station and town centre.