We’re Criterion, and we love making games!
Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout & Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Criterion have always pushed the boundaries, delivering through technical excellence, world-class game feel and AAA audiovisual quality.
We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration very explicitly with regular “off-the-grid” time.
Criterion don’t put people in boxes. Folks here have freedom to navigate their careers the way their hearts take them – we’re not big on labels. Our features are built by teams who choose to work together, actively encouraging cross-discipline crack squads to solve the toughest problems.
The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or videogames, we love them all. Learning from the widest range of experiences makes our own games better.
Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it.
The Challenge Ahead:
Criterion are embarking on their most ambitious projects to date.
We are growing our team with fresh, talented people who can help us take a huge leap forwards.
We’re excited to be developing the next game in the Star Wars Battlefront series and we are looking for a UI Technical Artist.
Your focus will be implementing the player’s experience and interactions within the game. Your goal will be to make this as intuitive as possible, in particular by making sure they can easily understand and navigate menus and HUDs. You will work in a team with a UI Art Lead, UI engineers and Producer to help build seamless and immersive interfaces.
The person we seek will be well-versed in core UI principles and user-experience and should have experience of implementing and testing UI features in game engines. Visual scripting or programming experience is required, whilst a working knowledge of Photoshop & Illustrator is advantageous.
What a UI Technical Artist does at Criterion:
• Work closely with the UI engineers to implement and iterate on UI features
• Provides technical support to the team with UI and layout skills
• Delivers optimized UI assets and layouts to the developers
• Wires up UI features using a visual scripting system
• Develop solutions to design challenges while following creative and art direction
A UI Technical Artist will need:
• Experience in the games industry
• Shipped a game working in UI production group
• Understanding of various gaming platform limitations with regard to visual assets
• Working knowledge of Photoshop
• Intermediate scripting experience with a working knowledge of visual programming, e.g. UNREAL’s Blueprints visual scripting
• Excellent aptitude for troubleshooting UI issues
• Ability to think creatively to resolve technical challenges and limitations
• Excellent communication skills, with a willingness and confidence to provide a bridge between artists, designers and software engineers
• Experience/knowledge of Agile/iterative development methodologies.
• Knowledge or experience in Unity.
What’s in it for you? Glad you asked!
Naturally, we offer competitive compensation packages.
More importantly, because we love working with world-class creators, we maintain a culture that thrives on creative freedom and autonomy.
We thought you might also want to know:
We’re based in the lovely town of Guildford – 35 minutes from central London.
Our office is a short walk from the train station and town centre.