Technical Level Designer – Contract

By April 3, 2017Jobs

We’re Criterion, and we love making games!
Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout & Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Criterion have always pushed the boundaries, delivering through technical excellence, world-class game feel and AAA audiovisual quality.

We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration very explicitly with regular “off-the-grid” time.

Criterion don’t put people in boxes. Folks here have freedom to navigate their careers the way their hearts take them – we’re not big on labels. Our features are built by teams who choose to work together, actively encouraging cross-discipline crack squads to solve the toughest problems.

The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or videogames, we love them all. Learning from the widest range of experiences makes our own games better.

Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it.

 

The Challenge Ahead:
Criterion are embarking on their most ambitious projects to date.
We are growing our team with fresh, talented people who can help us take a huge leap forwards.

We are looking for creative, collaborative, passionate people to help us design worlds sculpted for gameplay. We need world-class, gameplay-focused Level Designers who can devise and develop landscapes and levels built for fun.


What a Level Designer does at Criterion:
Working with the Lead Level Designer, the world art team and gameplay team, a Criterion Level Designer takes part in a structured, iterative design process and has a hands-on role in building exciting environments, scripting levels and balancing them for fun. Although this is primarily a design rather than an art position, using 3D tools for prototyping and developing gameplay-rich environments is an essential part of the role. Level Designers will also be encouraged to collaborate with programmers and artists to improve the level creation process and tools.

 

A Level Designer will need:

  • The ability to rapidly prototype in 3D tools and develop whitebox levels;
  • Comfortable using visual scripting interfaces as well as text-based scripting for game logic;
  • Proven experience in a design or Level Design role;
  • A structured, creative approach to design, and the ability to clearly communicate it;
  • Experience of working on AAA console or PC open-world titles is preferable;
  • Enthusiasm for working in our highly collaborative and friendly environment;
  • Experience of designing first person shooter levels or vehicle play will be an advantage;

 

What’s in it for you? Glad you asked!
Naturally, we offer competitive compensation packages.

More importantly, because we love working with world-class creators, we maintain a culture that thrives on creative freedom and autonomy.

We thought you might also want to know:
We’re based in the lovely town of Guildford – 35 minutes from central London.
Our office is a short walk from the train station and town centre.

Apply now!