Location: Guildford, England, United Kingdom
We are Criterion. We love games.
Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout & Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Starfighter Assault on Battlefront ll and Battlefield V: Firestorm, Criterion have always pushed the boundaries, delivering through technical excellence, world-class game feel and AAA audiovisual quality.
We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration very explicitly with regular “off-the-grid” time.
Criterion celebrates the skills and knowledge you arrive with. We work hard to give you the autonomy to express these skills fully and to develop new ones. We have a working rhythm that rapidly reforms our teams with self selection according to the priorities of the game you’re working on.
The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or videogames, we love them all. Learning from the widest range of experiences makes our own games better.
Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it.
The Challenge Ahead:
Criterion Games demands a world class team of developers and is currently looking for a Senior Vehicle Engineer to partner with our vehicle design team and build the next generation of physical handling models. We’re looking for someone who can push the boundaries of playful handling with a focus on the second to second experience whilst making it accessible to all. It should be a rewarding and satisfying feeling every time anyone picks up a controller.
What a Vehicle Engineer does at Criterion:
The successful engineer will work alongside Criterion’s design, art and engineering teams in a structured, iterative process, taking a hands-on role in creating, developing and implementing physical handling setups across a diverse range of vehicles. You will have the ability to find the sweet spot between authenticity and fun that makes every ride a thrilling experience. You will be responsible for developing systems and models that deliver an awesome gaming experience with technology used by other leading EA titles such as Battlefield and Need For Speed. You should have a track record of delivering AAA game titles.
A Criterion Software Engineer also needs:
- Proven development experience on console
- Provable skill in C++
- Experience with modern console APIs and architectures (including PC)
- Experience developing physics and/or vehicle dynamics is a real bonus
- A passion for delivering amazing features that define a game
- Strong Maths / Mechanics skills
- Ability to work collaboratively as part of a team
- Ability to estimate work and provide accurate updates on progress
- Creative approach to problem solving
- Passion for delivery of quality software to Criterion’s high standards
What’s in it for you? Glad you asked!
We realize it takes world-class people to make world-class games, so we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.
We thought you might also want to know:
- More about our location: http://careers.ea.com/our-locations/guildford
EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.