We’re Criterion, and we love making games!
Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout & Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Starfighter Assault on Battlefront ll and now Battlefield V: Firestorm, Criterion have always pushed the boundaries, delivering through technical excellence, outstanding game feel and AAA audiovisual quality.
We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration with regular “off-the-grid” time.
Criterion don’t put people in boxes. Folks here have freedom to navigate their careers the way their hearts take them – we’re not big on labels. Our features are built by teams who choose to work together, encouraging cross-discipline teams to solve the toughest problems.
The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or video games, we love them all. Learning from the widest range of experiences makes our own games better.
Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it.
What an Animation Engineer does at Criterion:
- Design and develop new content creation tools, workflow tools and general productivity tools
- Support Designers using tools and workflows with debugging tools, documentation and usability
- Work with designers & animators to understand requirements and plan out functional requirements
- Design, architect and document technical designs for Animation systems
- Rapidly prototype new mechanics to prove designs and iterate on mechanics
- Work with the Frostbite Engine and Frostbite Team to develop shareable code and interface correctly with the engine
- Identify bottlenecks and performance issues involving CPU time and bandwidth and improve them
- Provide solutions that consider multi-threading, hardware requirements, skeleton optimisations
An Animation Engineer also needs:
- Experience with Animation features such as skeletons, rigs, animation compression, blending, ragdolls, IK, procedural animation solutions, motion fields, character physics, secondary motion
- Experience with Data-driven State Machines
- Experience with Animator tools to control blending, controller trees, and transitions
- Passion for Animation technologies
- Proficiency with C++
- Multi-threaded programming and debugging experience
- Experience with Agile development philosophies
- Experience with Unit testing frameworks a bonus
- Respond to Code Review feedback and provide quality Code Review feedback
- Knowledge of source code management
What’s in it for you? Glad you asked!
- Great compensation package plus annual bonus scheme
- Central location in Guildford (5 minutes from main train station)
- Private medical insurance & dental care
- Pension scheme
- Life insurance
- Stock plans
- Free onsite gym
- Employee discounts
- Rail season ticket loan
- Annual game points and digital download allowance
- Onsite café
- 25 days holiday (including 3 days company shutdown days between Christmas & New Year)
- Two annual staff parties (Summer & Christmas)
- Casual dress code
- Games Area
We thought you might also want to know:
- More about our location: http://careers.ea.com/our-locations/guildford