We’re Criterion, and we love making games! Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout & Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Criterion have always pushed the boundaries, delivering through technical excellence, world-class game feel and AAA audiovisual quality. We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration very explicitly with regular “off-the-grid” time. Criterion don’t put people in boxes. Folks here have freedom to navigate their careers the way their hearts take them – we’re not big on labels. Our features are built by teams who choose to work together, actively encouraging cross-discipline crack squads to solve the toughest problems. The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or videogames, we love them all. Learning from the widest range of experiences makes our own games better. Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it. The Challenge Ahead: Criterion are embarking on their most ambitious projects to date. We are growing our team with fresh, talented people who can help us take a huge leap forwards. We are looking for someone with a deep love of Online Engineering who can help us take the connected play in our games to the next level. This person will be able to speak passionately about everything from object replication, through matchmaking, to game modes. They’ll be able to inspire the team by describing untapped capabilities that we can turn into revolutionary play. What an Online Software Engineer does at Criterion: The successful engineer will work alongside a highly collaborative, multi-discipline team developing new and innovative online features for the various exciting projects Criterion is working on. They will be responsible for writing code that delivers an awesome online experience with technology used by other leading EA titles such as Battlefield and FIFA. You should have experience in delivering features for large online applications to a high level of quality and stability. An Online Software Engineer will need: Fluency in C++ Experience with C#, MySQL/SQL Server, NodeJS, Linux is a big plus Experience of realtime game networking Experience with delivering a service on the MEAN or LAMP stack (or similar), handling at least hundreds of requests per second A passion for delivering bold new online features Ability to work collaboratively as part of a multi-discipline team delivering game features Ability to work with other senior engineers to develop strategies for solving large scale problems that affect the entire game Ability to estimate work and provide accurate updates on progress Creative approach to problem solving Passion for delivery of quality software to Criterion’s high standards What’s in it for you? Glad you asked! Naturally, we offer competitive compensation packages. More importantly, because we love working with world-class creators, we maintain a culture that thrives on creative freedom and autonomy. We thought you might also want to know: We’re based in the lovely town of Guildford – 35 minutes from central London. Our office is a short walk from the train station and town centre. Apply now!