Intern Software Engineer

By February 19, 2018Jobs
Location: Guildford, Surrey (UK)

Placement length: 12 months
Start date: Summer 2018
Application closing date: Monday 12th March 2018

Selection process: You must be able to attend a Recruitment Day at our Guildford studio on 27th / 28th March 2018
To apply: Submit an up-to-date CV along with a cover letter explaining why you want to complete your internship with Criterion and what interests you about this specific role. Where relevant, please also include a portfolio / showreel of your work.


We’re Criterion, and we love making games!
Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout & Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Criterion have always pushed the boundaries, delivering through technical excellence, world-class game feel and AAA audiovisual quality.

We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration very explicitly with regular “off-the-grid” time.

Criterion don’t put people in boxes. Folks here have freedom to navigate their careers the way their hearts take them – we’re not big on labels. Our features are built by teams who choose to work together, actively encouraging cross-discipline crack squads to solve the toughest problems.

The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or videogames, we love them all. Learning from the widest range of experiences makes our own games better.

Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it.


The Challenge Ahead:
Criterion have recently embarked on their most ambitious projects to date, partnering with DICE on Star Wars Battlefront II and now pushing the boundaries with our own brand-new IP.

We are growing our team with talented people who can help us take a huge leap forwards, and you, the next generation of game makers, are central to this ambition. As we explore new possibilities within gaming, challenge our own beliefs and step outside of our comfort zone, we need fresh perspective that challenges convention and inspires us to grow.

We are looking for a passionate intern software engineer who can help us on this journey, while learning about the field of games engineering hands-on.

Within our studio we have a passion for teaching and sharing our knowledge with others both inside the studio and across the games industry. We know there are a lot of things we can teach you and so we are less focused on what you are capable of right now. What is important to us is who you are and the fresh perspective you can bring.


What a Software Engineer at Criterion does:
Our software engineers at Criterion work closely with other disciplines such as all manner of designers, artists and producers. Unlike many other games studios, our office is not separated by craft. At Criterion we believe that we are most effective when we arrange our desks into our feature teams. Therefore, we are looking for an intern who would revel in working in this way.

Creating a game requires many areas of engineering all coming together harmoniously. This means that as a software engineer there is a lot to choose from: Physics, Gameplay, Engine, AI, UI, Core, Build, QE, Web Technology, Tools and many more. Currently, we are looking for an intern in any one of these areas depending on what’s best for you.


What we are looking for:

  • You need to be in the penultimate year of an undergraduate degree and available for a 1-year placement commencing summer 2018
  • Have some experience in programming – any language and any technology
  • An intense passion to make incredible games with fresh player experiences
  • You value working in a team and aren’t afraid to ask questions
  • You know that we can never truly stop learning and so have a hunger to learn as much as possible whenever you can
  • You play games and often try to understand how they are made or have ideas on how to improve them
  • When something isn’t right you have an “I can fix that” attitude
  • While not essential if you have created a game, a website, an app or tool? Show us, we would love to hear about it


Please note: If you have a passion to work here, please apply, even if this specification does not fully describe you. Unfortunately, job specifications are a little more box like than we would like. We don’t like putting people into boxes. We would love to hear about who you are because, even if it isn’t engineering, we may be able to find something here that is right for you and therefore right for us too.


What’s in it for you? Glad you asked!
Naturally, we offer competitive compensation packages.

More importantly, because we love working with world-class creators, we maintain a culture that thrives on creative freedom and autonomy.


We thought you might also want to know:
We’re based in the lovely town of Guildford – 35 minutes from central London.
Our office is a short walk from the train station and town centre.

More about our location: