Location: Guildford, Surrey (UK) Placement length: 12 months Start date: Summer 2018 Application closing date: Monday 12th March 2018 Selection process: You must be able to attend a Recruitment Day at our Guildford studio on 27th / 28th March 2018. To apply: Submit an up-to-date CV along with a cover letter explaining why you want to complete your internship with Criterion and what interests you about this specific role. Where relevant, please also include a portfolio / showreel of your work. We’re Criterion, and we love making games! Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout & Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Criterion have always pushed the boundaries, delivering through technical excellence, world-class game feel and AAA audiovisual quality. We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration very explicitly with regular “off-the-grid” time. Criterion don’t put people in boxes. Folks here have freedom to navigate their careers the way their hearts take them – we’re not big on labels. Our features are built by teams who choose to work together, actively encouraging cross-discipline crack squads to solve the toughest problems. The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or videogames, we love them all. Learning from the widest range of experiences makes our own games better. Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it. The Challenge Ahead: Criterion have recently embarked on their most ambitious projects to date, partnering with DICE on Star Wars Battlefront II and now pushing the boundaries with our own brand-new IP. We are growing our team with talented people who can help us take a huge leap forwards, and you, the next generation of game makers, are central to this ambition. As we explore new possibilities within gaming, challenge our own beliefs and step outside of our comfort zone, we need fresh perspective that challenges convention and inspires us to grow. We want to find an Audio Intern whose creativity will help us to develop our best sounding work yet, and whose fresh perspective will inspire us in the process. What an Audio Intern does: Criterion considers audio to be essential for an exciting and immersive gaming experience. The audio team brings our games to life by crafting soundscapes that include emotive character interactions, rich environmental ambience, visceral physical impacts, and tightly designed vehicles. Collaborating closely with the Audio & Narrative Director and wider development team, an Audio Intern will assist with audio design, implementation, recording, and organisation whilst working hands-on to create our next incredible project. What an Audio Intern needs: To be in the penultimate year of an undergraduate degree and available for a 1-year placement commencing Summer 2018 Experience with applied audio studies as part of the degree Working knowledge of an industry-standard DAW Samples(s) of previous audio work A genuine interest in sound design Familiarity with games of any kind Please note: While music is important to us, this position will not involve any composition work. What’s in it for you? Glad you asked! Naturally, we offer competitive compensation packages. More importantly, because we love working with world-class creators, we maintain a culture that thrives on creative freedom and autonomy. We thought you might also want to know: We’re based in the lovely town of Guildford – 35 minutes from central London. Our office is a short walk from the train station and town centre. More about our location: https://www.ea.com/careers/careers-overview/guildford APPLY NOW!