Location: Guildford, Surrey (UK)
Placement length: 12 months
Start date: Summer 2018
Application closing date: Monday 12th March 2018
Selection process: You must be able to attend a Recruitment Day at our Guildford studio on 27th / 28th March 2018.
To apply: Submit an up-to-date CV along with a cover letter explaining why you want to complete your internship with Criterion and what interests you about this specific role. Where relevant, please also include a portfolio / showreel of your work.
We’re Criterion, and we love making games!
Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout & Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Criterion have always pushed the boundaries, delivering through technical excellence, world-class game feel and AAA audiovisual quality.
We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration very explicitly with regular “off-the-grid” time.
Criterion don’t put people in boxes. Folks here have freedom to navigate their careers the way their hearts take them – we’re not big on labels. Our features are built by teams who choose to work together, actively encouraging cross-discipline crack squads to solve the toughest problems.
The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or videogames, we love them all. Learning from the widest range of experiences makes our own games better.
Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it.
The Challenge Ahead:
Criterion have recently embarked on their most ambitious projects to date, partnering with DICE on Star Wars Battlefront II and now pushing the boundaries with our own brand new IP.
We are growing our team with talented people who can help us take a huge leap forwards, and you, the next generation of game makers, are central to this ambition. As we explore new possibilities within gaming, challenge our own beliefs and step outside of our comfort zone, we need fresh perspective that challenges convention and inspires us to grow.
To that end, we’re looking for a talented and motivated Intern Artist who can help us on this journey, while learning about the field of games art hands-on.
What an Intern Artist does at Criterion:
Art at Criterion encompasses many areas, and artists who join the team will have the chance to develop their all-round creative skills. We have Concept Artists to visualise ideas and designs; environment, vehicle and character artists who design and create the visual elements of our games; lighting, VFX artists and animators who bring these to life through the portrayal of realistic effects, movement and behaviour; cinematic artists that create the action for our cut scenes and game trailers; Technical Artists to design and write the tools and pipelines to solve team needs and GUI artists who create the menus and HUDs that guide the player.
Criterion is now offering an exciting opportunity for a talented junior artist to join the studio on a 1-year internship, where you’ll experience life in our art department. Applicants should be passionate about games with an interest and expertise in one or more of the above areas.
We are looking for someone versatile, with strong foundation art skills, solid understanding of colour and the ability to take something from concept to completion. We believe that raw talent combined with a positive attitude is what’s needed to make great games. If this sounds like you, we would love to hear from you!
Experience and Skills we are looking for:
- You need to be in the penultimate year of an undergraduate degree and available for a 1-year placement commencing summer 2018
- Currently studying towards a relevant art or games degree with an excellent game-focused portfolio
- Experience in one or more areas of game art (Environment, vehicle, character, lighting, VFX, animation, technical art etc.)
- Experience with major 3D package (Maya, 3DS Max) as well as Photoshop
- Experience with additional software packages is desirable (ZBrush, Houdini, After Effects, Mental Ray, etc.)
- Ability to learn quickly and comprehend custom in-house tools
- Experience and skills in 3D and/or 2D graphics, with the ability to adapt to different styles
- Strong foundation art skills (drawing, etc.), with a good eye for colour and composition
- Excellent communication skills and a passion for games is essential
You must provide a portfolio/showreel to be considered for this position. Be sure to highlight the specific work you were responsible for if your showreel includes group projects
What’s in it for you? Glad you asked!
Naturally, we offer competitive compensation packages.
More importantly, because we love working with world-class creators, we maintain a culture that thrives on creative freedom and autonomy.
We thought you might also want to know:
We’re based in the lovely town of Guildford – 35 minutes from central London.
More about our location: https://www.ea.com/careers/careers-overview/guildford