We’re Criterion, and we love making games! Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout & Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Criterion have always pushed the boundaries, delivering through technical excellence, world-class game feel and AAA audiovisual quality. We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration very explicitly with regular “off-the-grid” time. Criterion don’t put people in boxes. Folks here have freedom to navigate their careers the way their hearts take them – we’re not big on labels. Our features are built by teams who choose to work together, actively encouraging cross-discipline crack squads to solve the toughest problems. The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or videogames, we love them all. Learning from the widest range of experiences makes our own games better. Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it. The Challenge Ahead: Criterion are embarking on their most ambitious projects to date. We are growing our team with fresh, talented people who can help us take a huge leap forwards. We’re looking for a Graduate Software Engineer to bring us enthusiasm, a desire to learn, and a new perspective to add to our collaborative studio. In exchange, we’ll provide you with mentorship from some of the best in the industry, giving you the tools to help shape the future of AAA games. What a Graduate Software Engineer does at Criterion: • Working as part of our amazing engineering team, you’ll hone your craft skills, learning to turn ideas into implementations that ship in AAA games • Collaborates with cross-discipline teams to deliver amazing features • Implements and maintains reliable and efficient code • Hones their communication skills to be able to collaborate with engineers and other disciplines within Criterion and in other EA studios around the world A Graduate Software Engineer will need: • Strong C++ programming skills • BSc in Computer Science, Software Engineering, or equivalent experience • Understanding of Object-oriented design principles • A passion for games, and a desire to create high-quality AAA titles that millions of people want to play • A hunger for learning What’s in it for you? Glad you asked! Naturally, we offer competitive compensation packages. More importantly, because we love working with world-class creators, we maintain a culture that thrives on creative freedom and autonomy. We thought you might also want to know: We’re based in the lovely town of Guildford – 35 minutes from central London. Our office is a short walk from the train station and town centre. Apply now!