Burnout Paradise

Release your inner driving demons!




Burnout Paraside

Evolve or die. For Paradise, we knew we had to change everything.

Burnout was a killer arcade driving game, but for a new generation of hardware and connected player Burnout had to become something more ambitious.

Closed tracks made way for an expansive, open city, and we seamlessly synced your friends into the action and let you loose on a heap of cool challenges that unsurprisingly rewarded you for driving like a lunatic. Hey, it’s us after all.

We filled the city with billboards to jump though and tagged every street for fast times. The game compared them with your friends’ times- go fastest to rule the road. We called it Road Rules.

XBox 360 and PS3 hinted at a brave new world: beyond offline games in plastic boxes. We dreamed getting games digitally and of an ever-changing online service. We served up Toy Cars, a Party Pack, different challenges types, an all-new island location and bikes, in a wild, freewheeling year of game-changing, downloadable awesomeness and spoke direct to fans through our video podcast: Crash TV.

In November 2016, Burnout Paradise became Criterion’s first game to be featured in Microsoft’s Xbox One Backwards Compatibility programme, meaning Xbox One owners could play the Xbox 360 version of Paradise on a new generation of Microsoft hardware.

Check out the Crash TV Episodes



"Just like that, Criterion has really changed the way you’ll look at the structure of racing games."

Destructoid - on Burnout Paradise

"The team at Criterion took a big chance and it’s paid off very well. "

Giant Bomb - on Burnout Paradise

"Like a moth drawn to a flame, I can't pull myself away from the incredible explosions, blinding speeds, and impressive vehicular carnage"

GameInformer - on Burnout Paradise