We’re Criterion, and we love making games!
Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout & Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Starfighter Assault on Battlefront ll and now Battlefield V: Firestorm. Criterion have always pushed the boundaries, delivering through technical excellence, world-class game feel and AAA audiovisual quality.
We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration very explicitly with regular “off-the-grid” time.
Criterion don’t put people in boxes. Folks here have freedom to navigate their careers the way their hearts take them – we’re not big on labels. Our features are built by teams who choose to work together, actively encouraging cross-discipline teams to solve the toughest problems.
The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or video games, we love them all. Learning from the widest range of experiences makes our own games better.
Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it.
The Challenge Ahead:
Criterion are working on their most ambitious projects to date, delivering Battlefield 5: Firestorm and a brand new, unannounced title. We are growing our team with fresh, talented people who can help us take a huge leap forward.
We’re looking for a Gameplay Animator who can use their skills and knowledge of the craft to inject life and personality into our games and deliver engaging character experiences to players. You will be expected to solve creative challenges and design technical solutions as well as collaborate with other crafts across the wider studio.
What a Gameplay Animator does at Criterion:
A Gameplay Animator is responsible for bringing interaction and intelligence to the way characters, vehicles and other assets animate in game. They use our proprietary animation system and collaborate with technical animators, programmers and designers to deliver features to the highest level of quality.
You will be responsible for generating reference, working with mocap and generating keyframe animation from scratch. You will be able to create previs for exploration, develop features and provide animations for stateflows, plan and capture for mocap as well as implementing and testing your own work in game ensuring the best possible results for player experience.
A Gameplay Animator also needs:
- Deep knowledge of creating compelling gameplay through animation.
- Skilled in both Hand Keyed and Motion Capture workflows.
- Enthusiasm for working in our highly collaborative and friendly environment.
- Strong problem-solving skills.
- Attention to details and conventions.
- Proficiency in animation software such as Maya or Motionbuilder
What’s in it for you? Glad you asked!
Naturally, we offer competitive compensation packages, but more importantly, because we love working with world-class creators, we maintain a culture that thrives on creative freedom and autonomy.
- Competitive salary plus annual bonus scheme
- Central location in Guildford (5 minutes from main train station)
- Private medical insurance & dental care
- Pension scheme
- Life insurance
- Stock plans
- Free onsite gym
- Employee discounts
- Rail season ticket loan
- Annual game points and digital download allowance
- Onsite café
- 25 days holiday (including 3 days company shutdown days between Christmas & New Year)
- Two annual staff parties (Summer & Christmas)
- Casual dress code
- Games Area
We thought you might also want to know:
We’re based in the lovely town of Guildford – 35 minutes from central London. Our office is a short walk from the train station and town centre.
- More about our location: https://www.ea.com/careers/careers-overview/guildford
EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.