We’re Criterion, and we love making games! Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout & Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Criterion have always pushed the boundaries, delivering through technical excellence, world-class game feel and AAA audiovisual quality. We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration very explicitly with regular “off-the-grid” time. Criterion don’t put people in boxes. Folks here have freedom to navigate their careers the way their hearts take them – we’re not big on labels. Our features are built by teams who choose to work together, actively encouraging cross-discipline crack squads to solve the toughest problems. The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or videogames, we love them all. Learning from the widest range of experiences makes our own games better. Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it. The Challenge Ahead: Criterion are embarking on their most ambitious projects to date. We are growing our team with fresh, talented people who can help us take a huge leap forwards. We are looking for someone to take a senior role as a production leader in the studio. This person will inspire, influence, coach, and develop the game team that they work with at Criterion. We are looking for someone driven to get things done who is organised, enthusiastic and curious. This person will be responsible for ensuring a project has credible plans and the feature teams within the project are set up for success to deliver on them. In addition, they will be accountable for effective and efficient development of the project to meet their delivery of budget, time and quality. You are passionate about all the following: Shipping video games Applying, defining and implementing the right development process to suit the challenge Metrics, scope management and maintaining a credible plan. A curiosity to learn more about the craft of a Development Director as well as a passion to learn from others and share The way we create: not doing things just because that’s the way we’ve done them before, understanding change is a necessary part of success The people you work with: asking appropriate questions and being open to new solutions is key to you and your team’s development Generous collaboration: a desire and inherent need to work with others to achieve great things, develop ideas, plans and strategies What a Development Director does at Criterion: As a project leader, you will set your own priorities in collaboration with your fellow team leaders but a typical week could include: Championing the plan: collaborating with all Criterion talent to develop plans and achieve success Identifying, mitigating and managing project risks Manage project budgets in line with studio and project priorities Helping establish quality goals and metrics and executing against them. Working with partners such as EA QA and Localisation groups to ensure deliverables are defined, delivered and approved. Coaching teams on process: selecting most suitable process and most valuable metrics, communicating plans, challenges and tracking to the team Nurturing a healthy and happy team A Development Director will need: We are looking for someone who understands the challenges of making complex projects with multi-disciplined, distributed teams and the inherent elements of uncertainty and risk that accompany this. Preparedness for this role is rooted in: Prior experience as a delivery-focused Game Producer or equivalent Project Manager delivering games Ability to manage large project teams over development cycles of varied periods of time Solid understanding of project management practices and process including Scrum and Kanban. Experience building and maintaining high performing teams Experience working with external partners to deliver on projects Not essential requirements but certainly helpful qualities and skills Experience working in media or creative industries such as film and TV Craft experience in game development as an artist, programmer etc What’s in it for you? Glad you asked! Naturally, we offer competitive compensation packages. More importantly, because we love working with world-class creators, we maintain a culture that thrives on creative freedom and autonomy. We thought you might also want to know: We’re based in the lovely town of Guildford – 35 minutes from central London. Our office is a short walk from the train station and town centre. Apply now!