We’re Criterion, and we love making games!
Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout & Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Criterion have always pushed the boundaries, delivering through technical excellence, world-class game feel and AAA audiovisual quality.
We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration very explicitly with regular “off-the-grid” time.
Criterion don’t put people in boxes. Folks here have freedom to navigate their careers the way their hearts take them – we’re not big on labels. Our features are built by teams who choose to work together, actively encouraging cross-discipline crack squads to solve the toughest problems.
The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or videogames, we love them all. Learning from the widest range of experiences makes our own games better.
Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it.
The Challenge Ahead:
Criterion are embarking on their most ambitious projects to date, partnering with DICE on Star Wars Battlefront II and pushing the boundaries with our own brand new IP.
We are growing our team with fresh, talented people who can help us take a huge leap forwards.
We require a Concept Artist with a strong ability to visualise ideas, concepts and designs. You will be expected to contribute ideas and run with a loose description as well as be able to work well to creative direction by others. Being able to collaborate with others and a passion for games is key.
What a Concept Artist does at Criterion:
The Concept Artist visualises environments, characters, vehicles, colour schemes and the overall mood and feel of the game. The Concept Artist will help determine the look of many aspects of the game. A good Concept Artist at Criterion is comfortable creating rough sketches and happy to talk about the ideas in them. Also, they should be able to generate higher quality images given the time. The images they create should inspire the team or help them visualise ideas.
A Concept Artist will need:
Concept Artists possess strong drawing and painting skills in colour and black & white. They have extensive experience with Photoshop and ideally a good understanding of 3D content creation tools.
A Concept Artist’s portfolio should demonstrate the following:
- Strong traditional art skills
- A strong ability to draw in perspective
- A strong ability to think in three dimensions
- Great use of light and shadow
- A good grasp of concept development and design
Great communication skills, a drive to improve everything and a motivation to make a difference is essential.
What’s in it for you? Glad you asked!
Naturally, we offer competitive compensation packages.
More importantly, because we love working with world-class creators, we maintain a culture that thrives on creative freedom and autonomy.
We thought you might also want to know:
We’re based in the lovely town of Guildford – 35 minutes from central London.
Our office is a short walk from the train station and town centre.