Burnout Paradise Rocks Leipzig on 3 screens!
We recently took our brand new Burnout Paradise PC game to the Leipzig Game Convention.
Our intrepid PC game designer Matt (Professor) Follett was on hand to show off the cool new features we’re bringing to the PC and listening to the feedback from our fans in Germany. Here he is showing how versatile our controller configuration screens are - they're working with a guitar peripheral.

This year, we’re changing the way we work. We’re transforming Burnout through downloadable content and listening to our fans to make the best possible changes. That means all new vehicles, and locations, challenges and game modes to keep the game fresh and evolving.
Our upcoming Bikes Pack was on show at a packed convention centre, running the amazing 3-screen set-up.


For a full report, check out our next video podcast (Crash TV Episode 9) – and if you want to see our latest show (Crash TV Episode 8), we've just uploaded it to iTunes.
By TheTeam@Criterion - Thu, 28 Aug 2008 17:44:37 GMT
Topic: Burnout Paradise News
We recently took our brand new Burnout Paradise PC game to the Leipzig Game Convention.
Our intrepid PC game designer Matt (Professor) Follett was on hand to show off the cool new features we’re bringing to the PC and listening to the feedback from our fans in Germany. Here he is showing how versatile our controller configuration screens are - they're working with a guitar peripheral.

This year, we’re changing the way we work. We’re transforming Burnout through downloadable content and listening to our fans to make the best possible changes. That means all new vehicles, and locations, challenges and game modes to keep the game fresh and evolving.
Our upcoming Bikes Pack was on show at a packed convention centre, running the amazing 3-screen set-up.


For a full report, check out our next video podcast (Crash TV Episode 9) – and if you want to see our latest show (Crash TV Episode 8), we've just uploaded it to iTunes.
By TheTeam@Criterion - Thu, 28 Aug 2008 17:44:37 GMT
Topic: Burnout Paradise News
Burnout Paradise PC featured in PC Zone magazine
We're pleased to say that PC Burnout Paradise and Criterion Games got a mention in a column in the latest copy of PC Zone magazine.
Here's a couple of quotes:
PC Zone say they'll have lots more on Burnout PC next month.
By TheTeam@Criterion - Fri, 20 Jun 2008 13:23:13 GMT
Topic: Burnout Paradise News
We're pleased to say that PC Burnout Paradise and Criterion Games got a mention in a column in the latest copy of PC Zone magazine.
Here's a couple of quotes:
"…the
console’s greatest arcade racer is coming to PC."
"This
bunch are also some of the most passionate, talented and creative developers in
Britain…"
PC Zone say they'll have lots more on Burnout PC next month.
By TheTeam@Criterion - Fri, 20 Jun 2008 13:23:13 GMT
Topic: Burnout Paradise News
Burnout Paradise on 3 screens - new video
720x576 (54.5 MB)
View movie | Right click to save movie
We'd love to hear what other players think. To discuss this on our forums, this forum thread has been set up.
By TheTeam@Criterion - Wed, 11 Jun 2008 19:47:19 GMT
Topic: Burnout Paradise News
We're changing the way we bring you the news from Criterion
Games – the home of Burnout Paradise.
We want to bring you closer to the action, which is why we're enabling the guys from the team to talk you through their work in person.
That means more video, less text.Here's MattF to tell you about a new display option for our
upcoming PC game that's got the studio buzzing.
720x576 (54.5 MB)
View movie | Right click to save movie
We'd love to hear what other players think. To discuss this on our forums, this forum thread has been set up.
By TheTeam@Criterion - Wed, 11 Jun 2008 19:47:19 GMT
Topic: Burnout Paradise News
New PC images - SSAO implemented
We're progressing well with development of our PC Burnout Paradise here at Criterion Games. If you want a little more detail on how we're getting on, tune into tomorrow's Crash TV, where our production lead – San – will be talking us through the latest.
In the meantime, here's a post with some new detail on the graphics for the PC game:
"We're just implementing Ambient Occlusion (AO).
"If you're not familiar with this term, it's an effect that uses soft shadows to add extra depth. Enclosed spaces naturally receive less light than open spaces and look darker – that helps us to see how close objects are to each other.
"Some games already use AO but most rely on artists to build this into the environment. For Burnout this would be a nightmare, because we like to smash things up and move them around a lot! For this reason, we've implemented a dynamic AO system that affects fast-moving and destructible objects!
"Here are a couple of shots to illustrate the effect in action. Click on the image to see large scale at our Flickr location.

1) You can tell how close the building overhang and lamp post are to each other, because they cast AO on each other but not the brick wall which is further away.
2) The plant growing out of the old tire becomes more substantial.
3) The fan is clearly deep inside the box because it’s darker. The corrugated wall has real depth.
4) Even objects far away gain a level of depth...the ladder is clearly close to the water tower.
5) A wall that looks flat but isn’t gains depth as dark corners become apparent.
6) Even the grass looks like it’s got substance and depth as it darkens the ground."
By TheTeam@Criterion - Thu, 05 Jun 2008 18:19:21 GMT
Topic: Burnout Paradise News
We're progressing well with development of our PC Burnout Paradise here at Criterion Games. If you want a little more detail on how we're getting on, tune into tomorrow's Crash TV, where our production lead – San – will be talking us through the latest.
In the meantime, here's a post with some new detail on the graphics for the PC game:
"We're just implementing Ambient Occlusion (AO).
"If you're not familiar with this term, it's an effect that uses soft shadows to add extra depth. Enclosed spaces naturally receive less light than open spaces and look darker – that helps us to see how close objects are to each other.
"Some games already use AO but most rely on artists to build this into the environment. For Burnout this would be a nightmare, because we like to smash things up and move them around a lot! For this reason, we've implemented a dynamic AO system that affects fast-moving and destructible objects!
"Here are a couple of shots to illustrate the effect in action. Click on the image to see large scale at our Flickr location.

1) You can tell how close the building overhang and lamp post are to each other, because they cast AO on each other but not the brick wall which is further away.
2) The plant growing out of the old tire becomes more substantial.
3) The fan is clearly deep inside the box because it’s darker. The corrugated wall has real depth.
4) Even objects far away gain a level of depth...the ladder is clearly close to the water tower.
5) A wall that looks flat but isn’t gains depth as dark corners become apparent.
6) Even the grass looks like it’s got substance and depth as it darkens the ground."
By TheTeam@Criterion - Thu, 05 Jun 2008 18:19:21 GMT
Topic: Burnout Paradise News
First Screenshot of Bike in Burnout Paradise PC
Want to see what one of the Burnout bikes looks like in-game at an awesome level of detail?
Here's a shot of one from the in-development PC version of Burnout Paradise.

Bikes will be featuring first in the Davis Update of Burnout Paradise on PS3 and Xbox 360.
By TheTeam@Criterion - Wed, 04 Jun 2008 16:55:12 GMT
Topic: Burnout Paradise News
Want to see what one of the Burnout bikes looks like in-game at an awesome level of detail?
Here's a shot of one from the in-development PC version of Burnout Paradise.

Bikes will be featuring first in the Davis Update of Burnout Paradise on PS3 and Xbox 360.
By TheTeam@Criterion - Wed, 04 Jun 2008 16:55:12 GMT
Topic: Burnout Paradise News
Burnout Paradise Ultra Widescreen PC Footage
As you can see from the colossal portrait screen shots we've already released, we're experimenting with the flexibility the PC gives us to present different screen configurations for Burnout Paradise on the PC.

Hit our Media & Downloads section for a movie of Burnout Paradise running in what we're calling "Ultra-Widescreen", an epic, double wide-screen view that we're playing with here at Criterion Games. Resolution is an incredible 3840 x 1200.
This is a must-have for anyone who thinks one monitor just isn't enough!
By TheTeam@Criterion - Fri, 09 May 2008 17:37:29 GMT
Topic: Burnout Paradise News
As you can see from the colossal portrait screen shots we've already released, we're experimenting with the flexibility the PC gives us to present different screen configurations for Burnout Paradise on the PC.

Hit our Media & Downloads section for a movie of Burnout Paradise running in what we're calling "Ultra-Widescreen", an epic, double wide-screen view that we're playing with here at Criterion Games. Resolution is an incredible 3840 x 1200.
This is a must-have for anyone who thinks one monitor just isn't enough!
By TheTeam@Criterion - Fri, 09 May 2008 17:37:29 GMT
Topic: Burnout Paradise News
PC Paradise 8-player test in progress
Here's a movie of some of the PC team testing 8-player PC Paradise over our test server.
To view in high definition, hit the "HD is Off" tab on the video and click through to Vimeo's site.
Burnout Paradise - PC - 8 Player from burnoutteamrocks on Vimeo.
By TheTeam@Criterion - Fri, 09 May 2008 17:20:04 GMT
Topic: Burnout Paradise News
Here's a movie of some of the PC team testing 8-player PC Paradise over our test server.
To view in high definition, hit the "HD is Off" tab on the video and click through to Vimeo's site.
Burnout Paradise - PC - 8 Player from burnoutteamrocks on Vimeo.
By TheTeam@Criterion - Fri, 09 May 2008 17:20:04 GMT
Topic: Burnout Paradise News
Criterion Games unveils first Burnout Paradise running on PC – first footage!
Here's Burnout Paradise running on a laptop. We showed it during this week's Crash FM podcast.
This is hosted for the first time on Vimeo, an awesome You Tube style site, which kindly hosts and streams high resolution videos.
Just click on the video and select "HD is Off", then link through to Vimeo's site to see this live.
Burnout Paradise -Laptop from burnoutteamrocks on Vimeo.
By TheTeam@Criterion - Fri, 09 May 2008 17:15:36 GMT
Topic: Burnout Paradise News
Here's Burnout Paradise running on a laptop. We showed it during this week's Crash FM podcast.
This is hosted for the first time on Vimeo, an awesome You Tube style site, which kindly hosts and streams high resolution videos.
Just click on the video and select "HD is Off", then link through to Vimeo's site to see this live.
Burnout Paradise -Laptop from burnoutteamrocks on Vimeo.
By TheTeam@Criterion - Fri, 09 May 2008 17:15:36 GMT
Topic: Burnout Paradise News
Burnout Paradise Announced for the PC
Burnout Paradise is coming to the PC.
For more information, check out the Live Podcast here on www.criteriongames.com at 1600 UK time and check the site for world-exclusive first in-game screenshots.
By TheTeam@Criterion - Fri, 09 May 2008 12:22:21 GMT
Topic: Burnout Paradise News
Burnout Paradise is coming to the PC.
For more information, check out the Live Podcast here on www.criteriongames.com at 1600 UK time and check the site for world-exclusive first in-game screenshots.
By TheTeam@Criterion - Fri, 09 May 2008 12:22:21 GMT
Topic: Burnout Paradise News
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