We’re Criterion, and we love making games!
Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout & Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Criterion have always pushed the boundaries, delivering through technical excellence, world-class game feel and AAA audiovisual quality.
We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration very explicitly with regular “off-the-grid” time.
Criterion don’t put people in boxes. Folks here have freedom to navigate their careers the way their hearts take them – we’re not big on labels. Our features are built by teams who choose to work together, actively encouraging cross-discipline crack squads to solve the toughest problems.
The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or videogames, we love them all. Learning from the widest range of experiences makes our own games better.
Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it.
The Challenge Ahead:
We are looking for creative, collaborative and passionate people to help us build great-looking worlds. We are always involved with many projects across EA and having a blast developing our own IP. Most recently we have been diving into the worlds of VR and Star Wars, two exciting new opportunities for the studio. This means we need world-class artists who can produce high quality, breath-taking characters built for the most rewarding experiences.
What a Character Artist does at Criterion:
As a Character Artist at Criterion you will be part of a small but growing team where you will create high quality character assets from ground up or collaboratively for AAA and VR games being developed across EA as well as for exciting internal IPs. You will proactively engage with Leads and Art Directors and other disciplines and teams both internal and external to ensure what you are delivering meets expected artistic, technical and gameplay needs. We are a global team and at times you will assist with guiding and reviewing art created by our external teams.
Skills we look for:
- Shipped 1-2 current-gen console titles as a Character Artist
- Strong proficiency in Maya
- Strong proficiency in Z-Brush
- Strong proficiency in Photoshop
- Experience with Mari or Substance Painter
- Experience with Marvelous Designer
- Strong High and Low poly modelling skills
- Hard-surface modelling experience
- Experience with PBR techniques and workflows
- Proficient at realistic texture-creation
- Strong knowledge of human and animal anatomy, materials and drapery
- Ability to work from concept art or photo reference
- Grasp of colour theory and lighting
- Knowledge of photogrammetry techniques
- Technical aptitude to master proprietary tools and development pipelines
- Ability to receive art direction and critiques from project art leads
- Excellent communication skills
Additional attributes we also appreciate:
- A positive can-do attitude
- Self-motivation and good organization
- Love of art and games
- Traditional art skills
- Passion for pushing visual quality and production techniques
- Previous AAA game development experience
- Experience developing for VR
Less experienced applicants with a strong portfolio will be considered.
What’s in it for you? Glad you asked!
Naturally, we offer competitive compensation packages.
More importantly, because we love working with world-class creators, we maintain a culture that thrives on creative freedom and autonomy.
We thought you might also want to know:
We’re based in the lovely town of Guildford – 35 minutes from central London.
Our office is a short walk from the train station and town centre.