Environment Artist – Contract

By May 25, 2016Jobs

Career Opportunities: Environment Artist – Contract (92669)

We are Criterion. We love games.
Over the last fifteen years we’ve entertained millions of players around the world with our award-winning and massively entertaining games. We are a team of talented people who craft games with joy, passion, and commitment to quality.

At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.


The Challenge Ahead:
We are looking for creative, collaborative and passionate people to help us build great-looking worlds. We are always involved with many projects across EA and having a blast developing our own IP. Most recently we have been diving into the worlds of VR and Star Wars, two exciting new opportunities for the studio. This means we need world-class artists who can produce high quality, breath-taking environments built for the most rewarding experiences.


What a World Artist does at Criterion:
As a world artist you will work collaboratively with other disciplines to craft the best looking worlds that enhance the game experience. From asset creation to level art to shader and tool development, you will be helping out on a large part of the game’s creation. You will be working together with designers, programmers and producers to craft the best experience possible, while following the direction set by the lead artists and art director.


Skills we look for:

  • Ability to create high quality 3d environment art based off of concept art and photo reference
  • Understanding of production techniques such as high-low poly baking, modular asset creation, whiteboxing, physically based rendering, sculpting, etc.
  • Knowledge of 3d content creation and texturing tools such as Maya, 3dsmax, Photoshop and Substance Painter/Designer
  • A strong sense of composition and eye for lighting, color and detail
  • Level creation experience
  • Experience working with game engines and their limitations
  • Strong problem solving skills
  • Strong communication skills
  • Experience in open world game production is a plus


Additional attributes we also appreciate:

  • A positive can-do attitude
  • Self motivation and good organization
  • Love of art and games
  • Traditional art skills
  • Passion for pushing visual quality and production techniques
  • Previous AAA game development experience
  • Experience developing for VR

What’s in it for you? Glad you asked!
We realize it takes world-class people to make world-class games, so we offer competitive compensation packages and a culture that thrives off of creativity and individuality.